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Código de caracteres WX de la versión internacional de Perfect World

[3parts] scaleUp = 118 scaleMiddle = 107 scaleDown = 117 [Blendface] IDFACESHAPE1 = 66 IDFACESHAPE2 = 66 BlendFaceShape = 50 [Face] Scalfaceh = 126 ScaleVefaceV = 136 IDFACETEX = 44 [faling] Idfalingskin = 433 Idfalingtingtingtingtingting ex = 437 [Frente] desplazamientoFrenteH = 132 desplazamientoFrenteV = 128 desplazamientoFrenteZ = 134 rotarFrente = 128 escalaFrente = 128 [YokeBone] offsetYokeBoneH = 105 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotarYokeBone = 128 escalaYokeBone = 128 [Mejilla] Che ekH = 123 desplazamientoCheekV = 128 desplazamientoCheekZ = 118 escalaCheek = 128 [Cadena] compensaciónChainV = 128 compensaciónChainZ = 94 rotarCadena = 128 escalaCadenaH = 80 [Mandíbula] compensaciónJawH = 161 compensaciónJawV = 128 compensaciónJawZ = 128 escalaJawSpecial = 128 escalaJawH = 128 escalaJawV = 128 [Ojo] idEyeBaseTex = 5 0 idE yeHighTex = 49 idEyeBallTex = 48 idEyeShape = 73 escalaEyeH = 165 escalaEyeV = 182 rotarEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 escalaEyeBall = 134 escalaEyeH2 = 165 escalaEyeV2 = 182 rotarEye2 = 128 offsetEyeH2 = 128 offsetEyeV2 = 12 8 offseteyeZ2 = 128 escalaEyeBall2 = 134 [Ceja] idBrowTex = 46 idBrowShape = 355 escalaBrowH = 111 escalaBrowV = 86 rotarBrow = 128 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 161 escalaBrowH2 = 111 escalaBrowV2 = 86 rotarBrow2 = 128 offsetBrowH2 = 128 offsetBrowV2 = 1 28 offsetBrowZ2 = 1 61 [Nariz] idNoseTex = 41 idNoseTipShape = 58 escalaNoseTipH = 118 escalaNoseTipV = 124 escalaNoseTipZ = 140 offsetNoseTipV = 106 idNoseBridgeShape = 55 escalaBridgeTipH = 128

offsetBridgeTipZ = 139

Si hay demasiados, no se enviarán